Stuck in the foothills

Publication date: 17 October 2011
Originally published 2011 in Atomic: Maximum Power Computing
Last modified 28-Jun-2012.

 

A "local maximum" is a point from which all directions of travel lead, literally or figuratively, downwards.

There may be a higher point somewhere nearby, but you have to go down, at least a little, before you can go up any further. If you program a robot to climb mountains by telling it to always go up, and never down, it will almost certainly never successfully climb a mountain at all. It'll get stuck on a local maximum - a foothill, or minor peak.

This concept is applicable to all sorts of things.

Say, for instance, that you're a young man who's decided to learn to play the accordion, to pick up girls. After five years of practice, you're a quite good accordion player, but have made the terrible discovery that your skills are not, in fact, very good at attracting women. You now realise that you should have learned the guitar. But to switch to guitar now would leave you a rank amateur, lost in the crowd of other men at parties with guitars they cannot actually play.

So you get stuck on this local maximum, glumly improving your accordion skills yet further, seeking whatever small amount of social success is available to a true accordion virtuoso.

Or let's say you're a clever person in the Bronze Age, and have decided to invent writing. It seems quite sensible to you to just use a little picture for each word. There aren't that many words, after all. Why bother inventing an alphabet so you can make words out of multiple characters? Clay-tablet space is limited, people!

As it turns out, though, writing systems that use different characters for different words and syllables have serious problems. They may be beautiful and evocative and spatially compact (people porting Japanese video games to English have had a lot of fun compressing 20-character, 10-word speech bubbles into 20 English letters...), but they're difficult to learn and remember, and it's very difficult to figure out the meaning of an unknown character, or an unknown multi-character word. And let's just say you probably don't want the job of figuring out how a Chinese dictionary should be arranged. Don't even ask about typewriters.

(See also: Roman numerals, which made even simple arithmetic rather agonising.)

There's nothing intrinsically wrong with the obvious idea of using a little picture of a pig to mean "pig", but turn that into a whole written language and you'll end up with even serious scholars of the language sometimes being unable to remember how to write "to sneeze".

Non-alphabetic writing systems like these are a heck of a local maximum, though. Transitioning to alphabet-based script may actually be more painful than just persuading your whole country to switch to Esperanto.

The thing that makes local-maximum traps so deadly is that they're often hard to recognise - the metaphorical mountain is often hidden by fog. Local-maximum traps are especially hard to recognise when they're blocking efficient use of, or even the very development of, new technologies. By definition, everything most easily visible from a local maximum is not as good as that maximum.

The local maximum may not be a very nice place, either. From a purely economic point of view, slavery was (and still is...) clearly preferable to letting your slaves go and hiring free labourers, at least for the first few years of the transition. Hence the popularity of Slavery Lite™ systems like debt bondage, indentured servitude, exploitative sharecropping and truck systems after frank slavery was stamped out. (For some kinds of business it's arguable that well-run slavery is actually not just a local maximum but a truly good strategy, economically speaking.)

Or take the Space Shuttle. That fragile orbiter was strapped to the side of a monstrous fuel tank instead of sitting on top of it, purely so that the main engines, on the back of the orbiter instead of the far more logical base of that same fuel tank, could push it into space and then never be fired again for the rest of the mission. If the orbiter had been on top of the fuel tank and the main engines on the bottom of it - you know, where every other rocket has 'em - then the Challenger explosion would probably have been survivable, and the Columbia disaster would never have happened at all. The Shuttle never came anywhere near meeting its original design goals, but once everybody was committed to it, nobody wanted to scrap it and lose all of the money they'd already spent. So that's where US manned spaceflight stayed, for thirty years.

(For comparison, the length of time between the launch of the first successful artificial satellite, and humans walking on the moon, was less than twelve years.)

Military history is a long, long series of local maxima. Even if all you look at is the last hundred-odd years, you've got unsporting camouflaged troops murdering formation-marchers in natty uniforms, then khaki-clad infantry waves losing to machine guns, then battleships losing to aircraft carriers, then just about every kind of regular army losing to hit-and-fade guerrillas. In every case, the losers have been built into a force well-suited to face whatever they last fought, and changing is so much trouble that it often doesn't happen at all until a war is lost.

Computing is a young field - as late as World War II, a "computer" was still a person who computed - but it definitely has its own local-maximum problems. Big companies that're still using COBOL mega-programs from 1970 - or, much worse, Access mega-programs from 2000. Special hardware that still requires a parallel port for data transfer. Aunties and uncles who refuse to upgrade from Win98.

I'm more interested in those elusive fogged-in local maxima, though.

How about computer games that have cutscenes? Movies aren't punctuated by 30-second chunks of lousy game; I suspect the opposite situation, in which games are punctuated by often-rather-lengthy chunks of lousy story, is only so common because other ways of telling the story require a bit of a downhill walk. (Hideo Kojima is the undisputed king of this particular foothill.)

The computer-games industry has already managed to trudge down from some local maxima. The incomprehensible moon-logic adventure game died a well-deserved death in the 90s, saving the world from using duck on toothpaste to make cappuccino to kill robot. Games that made up for limited content with brutal difficulty also faded from the scene; the trip down that foothill was made a lot easier by beefier hardware and vastly greater storage, especially in home computers and consoles, which don't need to suck coins out of the player. We're also seeing a substantial movement, especially in the indie scene, away from graphics-fetishism and towards more interesting gameplay.

And then there's "professional" computer software that you're expected to spend some time learning, which is nonetheless convinced that every interface must be point-and-click, without a command-line anywhere.

I'm also haunted by the idea that today's faddish, headachey 3D computer monitors could be amazing wearable teleporters to cyberspace if only we'd worked harder on them earlier. Or perhaps the windows-icons-menu-pointer interface, dating back to the Xerox Alto in 1973, is only a tenth as usable as some other system a forgotten genius implemented on a Commodore 128 in 1986.

I bet I'm missing several much bigger painful changes that're just waiting to be made, though.

Climbing a mountain isn't easy, but it's impossible if you haven't found it.

Other columns

Learning to love depreciation

Overclockers: Get in early!

Stuff I Hate

Why Macs annoy me

USB: It's worth what you pay

"Great product! Doesn't work!"

The virus I want to see

Lies, damned lies and marketing

Unconventional wisdom

How not to e-mail me

Dan's Quick Guide to Memory Effect, You Idiots

Your computer is not alive

What's the point of robot pets?

Learning from spam

Why it doesn't matter whether censorware works

The price of power

The CPU Cooler Snap Judgement Guide

Avoiding electrocution

Video memory mysteries

New ways to be wrong

Clearing the VR hurdles

Not So Super

Do you have a license for that Athlon?

Cool bananas

Getting rid of the disks

LCDs, CRTs, and geese

Filling up the laptop

IMAX computing

Digital couch potatoes, arise!

Invisible miracles

Those darn wires

Wossit cost, then?

PFC decoded

Cheap high-res TV: Forget it.

V-Pr0n

Dan Squints At The Future, Again

The programmable matter revolution

Sounding better

Reality Plus™!

I want my Tidy-Bot!

Less go, more show

In search of stupidity

It's SnitchCam time!

Power struggle

Speakers versus headphones

Getting paid to play

Hurdles on the upgrade path

Hatin' on lithium ion

Wanted: Cheap giant bit barrel

The screen you'll be using tomorrow

Cool gadget. Ten bucks.

Open Sesame!

Absolutely accurate predictions

The truth about everything

Burr walnut computing

Nothing new behind the lens

Do it yourself. Almost.

The quest for physicality

Tool time

Pretty PCs - the quest continues

The USB drive time bomb

Closer to quietness

Stuff You Should Want

The modular car

Dumb smart houses

Enough already with the megapixels

Inching toward the NAS of our dreams

Older than dirt

The Synthetics are coming

Pr0nBack!

Game Over is nigh

The Embarrassingly Easy Case Mod

Dumb then, smart now

Fuel cells - are we there yet?

A PC full of magnets

Knowledge is weakness

One Laptop Per Me

The Land of Wind, Ghosts and Minimised Windows

Things that change, things that don't

Water power

Great interface disasters

Doughnut-shaped universes

Grease and hard drive change

Save me!

Impossible antenna, only $50!

I'm ready for my upgrade

The Great Apathetic Revolution

Protect the Wi-Fi wilderness!

Wi-Fi pirate radio

The benign botnet

Meet the new DRM, same as the old DRM

Your laptop is lying to you

Welcome to super-surveillance

Lemon-fresh power supplies

A>B>C>A!

Internet washing machines, and magic rip-off boxes

GPGPU and the Law of New Features

Are you going to believe me, or your lying eyes?

We're all prisoners of game theory

I think I'm turning cyborg-ese, I really think so

Half an ounce of electrons

Next stop, clay tablets

A bold new computer metaphor

Won't someone PLEASE think of the hard drives?!

Alternate history

From aerial torpedoes to RoboCars

How fast is a hard drive? How long is a piece of string?

"In tonight's episode of Fallout 4..."

How hot is too hot?

Nerd Skill Number One

What'll be free next?

Out: Hot rods. In: Robots.

500 gig per second, if we don't get a flat

No spaceship? No sale.

The shifting goalposts of AI

Steal This Education

Next stop: Hardware piracy

A hundred years of EULAs

The triumph of niceness

The daily grind

Speed kings

Alt-tCRASH

Game crazy

Five trillion bits flying in loose formation

Cannibalise the corpses!

One-note NPCs

Big Brother is watching you play

Have you wasted enough time today?

The newt hits! You die...

Stuck in the foothills

A modest censorship proposal

In Praise of the Fisheye

Filenames.WTF

The death of the manual

Of magic lanterns, and MMORPGs

When you have eliminated the impossible...

Welcome to dream-land

Welcome to my museum

Stomp, don't sprint!

Grinding myself down

Pathfinding to everywhere

A deadly mouse trap

If it looks random, it probably isn't

Identical voices and phantom swords

Boing!

Socialised entertainment

Warfare. Aliens. Car crashes. ENTERTAINMENT!

On the h4xx0ring of p4sswordZ

Seeing past the normal

Science versus SoftRAM

Righteous bits

Random... ish... numbers

I get letters

Money for nothing

Of course you'd download a car. Or a gun!

A comforting lie



Give Dan some money!
(and no-one gets hurt)